(At least one Atari engineer I know worked on the IIGS. Personally I thought it was crazy to work on 16-bit machines when 32-bit architectures like the 68000 were just coming into the marketplace).
But the IIgs was a crazy machine. My mom brought one home for a couple months when the school district she worked at adopted them. It was surprisingly usable, though the screen resolution was a bit low.
Checked for a Wikipedia entry, but found only the "real" Commodore 65 that the Mega65 is based on, and it does not seem to have been 40X faster than a C64.
Finally found a German retailer's page, with some actual specs, yay [1]! So it is FPGA-based, in fact there's three of them if I understand correctly. Cool.
[1]: https://shop.trenz-electronic.de/en/TE0765-03-S001-MEGA65-hi...
You could have spent your time studying for the CISSP exam, but instead you did something that made the world a more beautiful place.
https://c256foenix.com/16bits-new-retro-computers/?v=7516fd4...
Add a gui and you have an interesting machine https://youtu.be/T14dL9MeMHE
However, in the light of the 16bit ascendence I can see why this was canned.
The text mentions running hundreds of Atari 8-bit apps simultaneously.
I was thinking you might get a windowing system where each window held a "Virtual 800XL" so you could run multiple apps simultaneously, and an OS that shared peripheral access to real devices. Definitely a faster SIO port. Maybe something like FujiNet to communicate between virtual XLs (and other, real XLs.) If I made such a beast today, it would definitely have a built-in SD Card reader. Maybe a built-in trac-ball and no mouse buttons since you could use the select and start buttons.