Re:Revisiting the Fast Inverse Square Root – Is It Still Use...
by nine_k on Thursday April 20, 2023 @09:36PM
(#35648846)
AFAICT any modern multiplayer games use a central node that forces a coherent state of the world on all clients, otherwise cheating through desync becomes a serious problem. (Trusting clients in adversarial transactions, like deathmatch, is hard in general: cheating through altered rendering also used to be a thing.)
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Re:Revisiting the Fast Inverse Square Root – Is It Still Use...
by yvdriess on Friday April 21, 2023 @04:45AM
(#35651235)
Depends on the game and platform. RTS games tend to still have peer to peer netcode. Deterministic simulation is still a thing.
Here is an interesting GDC talk on building a fixed precision engine core to ensure determinism: https://youtu.be/wwLW6CjswxM