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Re:Aztec monks with 1/55 HP no longer die when picking up or... by mlyle on Sunday April 16, 2023 @12:52PM (#35591704)
> however, as multiplication and division of positive numbers always gives a positive result.

Depends on what you do with subnormals and underflow, etc.

> There is no grand convention that all RPG games follow here

Computer RPGs have shown 0/812 for dead for ... forever.

> The players all know that fractional HP damage exists

I think most players will be confused. And for what, to make it "safe" doing floating point operations in the wrong order? (I doubt it's still safe, overall).

> I am likewise serious about Smaug; there is no way that combat makes any sense if Smaug has a large number of hitpoints or that any weapon at all can damage him.

Common mechanisms: an armor class that makes it hard to hit; a fixed amount of damage reduction so that a needle does nothing; a lot of hitpoints.

> and sensible internal organs;

It gets excessively complicated and annoying. Battletech is already excessively complicated, and doesn't go quite as far as you're advocating for here.

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