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Re:Pico3D: Open World 3D Game Engine for the PicoSystem (RP2... by tiedieconderoga on Sunday April 16, 2023 @10:01AM (#35590107)
Neat, I love these tiny rendering projects!

The original Nintendo DS also had two ARM cores (33MHz and 66MHz IIRC). People made some amazing things, including a Portal clone:

https://www.gamebrew.org/wiki/Aperture_Science_DS

Re:Pico3D: Open World 3D Game Engine for the PicoSystem (RP2... by bstrobl on Sunday April 16, 2023 @10:14AM (#35590194)
The Portal clone is definitely dope. Thanks for pointing it out!
Re:Pico3D: Open World 3D Game Engine for the PicoSystem (RP2... by monocasa on Sunday April 16, 2023 @03:45PM (#35593614)
To be fair, it also had lots of dedicated 2D and 3D graphics hardware.
Re:Pico3D: Open World 3D Game Engine for the PicoSystem (RP2... by ginko on Sunday April 16, 2023 @04:22PM (#35593918)
There's also a handful 3D tech demos for the GBA. That one's only got 2D hardware and a single 16MHz ARM7TDMI.

https://www.youtube.com/watch?v=UFmhpZ4A1mQ

Re:Pico3D: Open World 3D Game Engine for the PicoSystem (RP2... by phire on Sunday April 16, 2023 @07:24PM (#35595106)
Beyond the tech demos There are dozens published 3D games.

The most impressive is the GBA port of Driv3r. More or less stripped down Grand Theft Auto 3 style sandbox game, squashed down onto the GBA.

Driv3r Video: https://www.youtube.com/watch?v=xXq3jH8TQNo&t=32s

History/showcase of various 3d GBA games: https://www.youtube.com/watch?v=79fgH08z6xs

Re:Pico3D: Open World 3D Game Engine for the PicoSystem (RP2... by lostgame on Sunday April 16, 2023 @06:38PM (#35594877)
The cores were also ARM7 and ARM9, respectively.

IIRC, the ARM7 one was essentially identical to the ARM7 used in the GBA, and was used for the GBA backwards compatibility mode on the original DS/lite.