Re:Valve Restricts Accounts of 2500 Users Who Marked a Negat...
by gabereiser on Sunday April 16, 2023 @01:38PM
(#35592318)
I don’t categorize Descent as an FPS. It’s more a space-shooter. It was one of my favorite games growing up, that, and TIE-Fighter. Descent was very much in the realm of Wing Commander and TIE-Fighter but inside Doom Levels. Space-sims have always had weird physics as part of the charm (much to the hatred of the developers). Wall Running (strafe running), Rocket Jumps, Roll-Turns, things that are side-effects of non-uniform physics or physics effects that added to the gameplay so it was left in.
Descent did, famously different max rates for vertical and horizontal, so if you want to master fast turning, you've also got to master rolling so you can turn in the direction you want at the faster rate.