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Re:WebGPU Fundamentals by 2h on Saturday April 15, 2023 @11:49AM (#35581712)
AKA laziness. yes, lets please bloat of the scope of browsers until they are no longer recognizable, so that you dont have to install some software.
Re:WebGPU Fundamentals by andresgottlieb on Saturday April 15, 2023 @12:01PM (#35581851)
You oversaw the untrusted part, this is the only reason I prefer web over native really. If there was a way to run native apps with that level of isolation, I would prefer native.
Re:WebGPU Fundamentals by pjmlp on Saturday April 15, 2023 @12:43PM (#35582230)
Snap, Flatpack, iOS sandbox, Android sandbox, UWP/Windows sandbox,...
Re:WebGPU Fundamentals by capableweb on Sunday April 16, 2023 @06:42AM (#35588838)
Unfortunately, none of those are cross-platform... Closest we get to something similar to the web is either the JVM or APE (Actually Portable Executable) but then those are generally not as isolated as the alternatives you mentioned, sadly.
Re:WebGPU Fundamentals by pjmlp on Sunday April 16, 2023 @09:31AM (#35589891)
Or CLR, or now the fashionable WebAssembly.

Plus, plenty of languages have cross-platform runtimes and libraries, so not a big issue, not everything needs to be JavaScript.