Re:Valve Restricts Accounts of 2500 Users Who Marked a Negat...
by jezzamon on Saturday April 15, 2023 @11:05AM
(#35581257)
Cheating in online games is enough to make multiplayer unplayable if it becomes rampant enough, which as a game developer you care about. One example:
https://www.ign.com/articles/team-fortress-2-players-protest...
So having some form of preventing cheating is important. Doing it right is tricky I guess
Path of lesser resistance: sandbox games. And have weak (serverside)/no anticheat. Cheating in games isn't as big of a deal as malware in your kernel[0,1]. It's just not that important.
0: https://hackaday.com/2022/08/29/genshin-security-impact/
1: https://www.pcgamer.com/doom-eternals-first-update-includes-...