Path of lesser resistance: sandbox games. And have weak (serverside)/no anticheat. Cheating in games isn't as big of a deal as malware in your kernel[0,1]. It's just not that important.
0: https://hackaday.com/2022/08/29/genshin-security-impact/
1: https://www.pcgamer.com/doom-eternals-first-update-includes-...
https://www.ign.com/articles/team-fortress-2-players-protest...
So having some form of preventing cheating is important. Doing it right is tricky I guess
Also, we should not confuse anti-cheat software with malicious software: if you purchase commercial software from an editor who wants to bundle anti-cheat technology in its product, this is not a malicious installation. The security mechanisms you described are aimed at preventing the malicious deployment of code in your system, not the installation of intrusive software on behalf of the consenting user.
I'm at a loss as to why the debate here is on Valve and the devs, when I can't get past the initial step: you can install THAT on Windows?