Wall hacking and aim bot can be caught with behavior and statistics. Not in real-time but damn near.
1. The stats you cited (k/d) is well within normal variance
2. It's not super common for cheaters to run around spinbotting/blatant wallhacking. I would actually say that's the minority.
3. Depending on the game, that would never happen because MMR just matches you up with people based on your new "skill" i.e. 2 games with 8K/d puts me in harder games and I go back down to something reasonable. Again, most cheaters don't continue to just dominate, those are the minority and get caught easily.
Some days I’m multitasking while I play games. Some days my mouse battery dies mid game. Some days I’m really sharp and I’m up against people who aren’t as good. Some days I’m not as good and I’m up against people who are really sharp.
Wild fluctuations are normal for a human casually playing games.
You can see that gear is hacked items. Invalid stuff.
Nothing is ever done about it. Absurdly blatant, and discouraging.
I’ve made top 10 on hardcore at early portions of a new season before. But only before these regulars get online and instantly get to the top.
That, or any other of many scenarios that go against the idea that an account is used by one and only one person.
The whole point of this thread is that these systems are not installed on cheaters in a targeted way. They are installed on everybody's computer. They make far far far more innocent gamers suffer than they punish cheaters. And we've seen time and again that these systems misidentify cheaters badly. Think of all the times your Norton of McAfee misidentified your bit torrent client or your open source utility or your own crypto mining software for malware, and multiply it by a thousand.
These corporations? They are merely guests on our systems. Every single thing they think they can do? It's because we allow it. We allow their game to run at all. We refrain from modifying it. Everything they do, it's a privilege and we can revoke it. Ruin their PC? Good luck with that. If people care enough they'll reverse engineer your game and make their own version without all your bullshit.
I don't fault the skids either. As far as I'm concerned they have as much computer freedom as I do. The only solution is to whitelist the people you play with.
[1] https://www.youtube.com/watch?v=VlIXK2L_180 [2] https://www.youtube.com/watch?v=TRmU91YJFo4
Exactly. It disgusts me to my core, the audacity of these corporations.
> To find cheaters, simply look at stats and behavior.
Partially agree. This is especially relevant in skill-based games but I assume such statistics can be poisoned by cheaters over time, increasing false negatives. There are also game designs where bots are literally indistinguishable from sufficiently addicted players. Think anything with a reward schedule in the game design: MMORPGs with timed spawns, mobile games with timed rate limited gameplay. Especially the latter.
In the end, Linus Torvalds is right about security: if the word "trust" isn't involved, it's not security, it's masturbation. We should be playing games with friends who we trust instead of randoms from the internet.