Re:Valve Restricts Accounts of 2500 Users Who Marked a Negat...
by mpsprd on Saturday April 15, 2023 @08:42AM
(#35580126)
Not necessarily.
Usually when micro-transactions are present everything is validated server side, Leading to always online games like diablo 3+.
From my understanding kernel level anticheat is to detect things like aimbot, wallhack etc.
Re:Valve Restricts Accounts of 2500 Users Who Marked a Negat...
by mehlmao on Saturday April 15, 2023 @01:33PM
(#35582673)
Off the top of my head, Genshin Impact is a mostly single-player game with some multiplayer functionality. It uses kernel level anti-cheat to make sure that microtransactions are protected. This driver had a known vulnerability that did not get patched for years and was used by malicious actors: https://www.bleepingcomputer.com/news/security/hackers-abuse...
Street Fight 5 did the same thing; it was possible to unlock characters for local play using a trainer. They patched in a rootkit with known vulnerabilities in an attempt to prevent that.
Re:Valve Restricts Accounts of 2500 Users Who Marked a Negat...
by rtpg on Saturday April 15, 2023 @08:54AM
(#35580212)
I don't really think that's true. the content is usually in assets and just behind some flag that gets activated via some callout to a store, but there's not active anti-cheat software making sure that you "actually bought the content" in general()
() technically a lot of games have anti-piracy measures that are somewhat active, but they're rarely of the "phone home" variety
I am ok with that market dying in a fire admittedly..