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Re:Mass Layoffs and Absentee Bosses Create a Morale Crisis a... by ninth_ant on Wednesday April 12, 2023 @02:44PM (#35544711)
Do you have data to back up the statement “many people use it quite a bit” (where it refers to VR)?
Re:Mass Layoffs and Absentee Bosses Create a Morale Crisis a... by martindbp on Wednesday April 12, 2023 @03:04PM (#35545003)
ElevenVR has, according to themselves, 1 million players (https://elevenvr.com/en/), how many active I don't know. That's just one niche. Other popular games/experiences are various shooters (Onward, Pavlov etc), rhythm games, fitness games, social experiences like Rec Room and VR Chat, movie/tv viewing apps, golf. Fitness has to be the most surprising one which few people would have predicted. For me, a few of my friends bought one together so we can hang out and play games, as we live far away with families these days. Remote meetings is obviously a huge potential one, but we probably need one or two hardware iterations to make that a compelling alternative to video. So it's safe to say VR has found some compelling use-cases, the question is if it's enough to sustain growth. More use cases will open up as the hardware gets better, so I think so.