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Re:Sega 3-D Glasses: How did they work? by tanjtanjtanj on Wednesday April 12, 2023 @12:07PM (#35542000)
I believe the persistence issues come up with games that use reprojection from 60fps. I don't think its an issue with the screen itself just based on the raw specs from the screen.

I don't get motion sickness from the PSVR2 like I would occasionally with the Rift CV1 but again, I'm not super knowledgeable about any of the underlying technology.

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