Re:Sega 3-D Glasses: How did they work?
by tanjtanjtanj on Wednesday April 12, 2023 @12:07PM
(#35542000)
I believe the persistence issues come up with games that use reprojection from 60fps. I don't think its an issue with the screen itself just based on the raw specs from the screen.
I don't get motion sickness from the PSVR2 like I would occasionally with the Rift CV1 but again, I'm not super knowledgeable about any of the underlying technology.
I don't get motion sickness from the PSVR2 like I would occasionally with the Rift CV1 but again, I'm not super knowledgeable about any of the underlying technology.