But AR that is really a killer app almost certainly needs a fashionable, light, easy to use headset and that's a hardware problem to a significant degree that probably doesn't have a quick fix. Yes, you can do something that's effectively a prototype that's more like a "headset" but that's almost certainly not a mass market device that most people will walk around wearing.
(There's also the social glasshole issue but my guess is that goes away with a useful enough device even if some people hate the idea.)
I really think we're just waiting for the resolution to increase and it to become thinner and lighter and better at hand tracking.
The Quest 2 is already a better experience watching 1080p surround-sound content than most people's TV's -- if you're watching by yourself. But streamers haven't quite caught onto that yet.
But once the screen becomes sharp enough to do real work and hand tracking improves dramatically, I think we're going to start seeing some dramatic shifts.
What AR/VR needs is a mass market killer app, like Pokémon GO (in its heyday) or World of Warcraft or something. Not another headset. People will put up with all kinds of discomfort/inconvenience/cost if there's something interesting to do. The current crop of Metaverses don't cut it in this regard.