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Re:Permafrost engine – An OpenGL RTS game engine written in C by jon-wood on Monday April 10, 2023 @12:07PM (#35513923)
I’d love to see an RTS that broke out of those constraints, mostly because I find the whole APM heavy approach to them kind of boring. It’s not strategy, it’s clicking fast, and while I recognise the skill involved it bears little relation to actual strategy.

My ideal RTS would support delegation of armies, and giving broad stroke orders (hold that area, attack this base, provide air cover), with either AI or human players picking up those responsibilities.

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