This same issue's been a huge problem for human creators. It sucks that an adult film-maker can't directly play with ideas and characters that shaped their taste and vision when they were a child, and that older film-makers can't play with the work of their contemporaries from the early years of their career. We'd surely get overall better films if IP weren't as restricted—pick a super-famous franchise, and someone would have done some really great stuff with it, that currently doesn't exist because of IP law and the copyright holders getting to say what does and doesn't get made and sold. For god's sake, just look at all the fan fiction and fan films that get made, and people can't make money on those! The 14-year term would totally provide enough incentive for a flowering of commercial works based on recently-out-of-copyright content.
https://en.m.wikipedia.org/wiki/Winnie-the-Pooh:_Blood_and_H...
Blumhouse produces a lot of great movies, but I think "originality" is doing a lot of heavy lifting considering they've produced 5 Purge movies, the 12th and 13th Halloween movies, etc. That's not even to talk about the industry at large...
Roy Meirom, an investor and startup adviser focused on gaming and entertainment, said that rather than stifle creativity, AI raises the bar. “You’re going to have to be more creative,” he said, “more human and more creative than machines.”
I think previous advances in techniques and technology support this, for example, visual art when photography became more and more widespread: https://www.thecollector.com/how-photography-transformed-art...