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Re:Flecs – A fast entity component system for C and C++ by moahe on Tuesday April 04, 2023 @01:25PM (#35443033)
That's my understanding as well.

IMO it would be interesting to consider all static components, i.e. you don't add/remove components at runtime.

If you do want "tags", have a TagsComponent (statically added to all entities that can have tags) and modify the values in it.

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