News for hackers. Stuff that matters.
Re:Flecs – A fast entity component system for C and C++ by ajmmertens on Tuesday April 04, 2023 @10:44AM (#35440456)
Whether ECS is complex or not depends a lot on which one you use. I've heard the same thing from a lot of gamedevs that use DOTS, but people in general seem to be pretty happy using Entitas (also a C# ECS that can be used with Unity), Bevy (which is based entirely on ECS) or for that matter Flecs.

There are no comments on this comment yet.