Re:Flecs – A fast entity component system for C and C++
by jbluepolarbear on Tuesday April 04, 2023 @10:19AM
(#35440043)
As a game dev that’s been using Unity ECS in production for over 2 years, it’s a very underwhelming implementation. Sure it’s fast if you design a game with Unitys intentions, but Unity has never made a game and what they made isn’t what game devs need.
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Re:Flecs – A fast entity component system for C and C++
by capableweb on Tuesday April 04, 2023 @11:47AM
(#35441527)
> but Unity has never made a game
This shocks me the most about how Unity operates. That they haven't figured out that dog-fooding their own main product is absolutely essential, especially since every single competitor of theirs does so very successfully as well.
How can you build something great for a specific group of people if you don't know what they are going through?