Re:Flecs – A fast entity component system for C and C++
by crabmusket on Tuesday April 04, 2023 @04:05AM
(#35436521)
Incredible. It's like the opposite of JS logic, where you are encouraged to do as little as possible in event handlers.
Re:Flecs – A fast entity component system for C and C++
by fileeditview on Tuesday April 04, 2023 @04:07AM
(#35436538)
> After several meetings, it was decided that it wasn't the best idea to put critical code in an app's MouseMove event.
Prove that the story is real ;)
Re:Flecs – A fast entity component system for C and C++
by Ygg2 on Tuesday April 04, 2023 @04:50AM
(#35436877)
Experienced worse.
At one company we had a deployment script written in English. That support from India would execute. Except they would occasionally inject their undocumented codes to fix their own issues.
That and the component oriented distributed monolith that ran on single machine. It was monolith architecture but it was made to run on multiple machines. However it was never distributed and starting the components was an arcane science.
Re:Flecs – A fast entity component system for C and C++
by fileeditview on Tuesday April 04, 2023 @07:39AM
(#35438039)
Oh i guess we all have these horror stories.. I was more hinting at the fact that it took several meetings to decide something obvious.
This reminds me of:
https://thedailywtf.com/articles/Hidden-Tax-Moves
"Wait, let me try," Bruce said, grabbing the mouse.
"Whoa, what just happened?" a teammate exclaimed. "What did you do? A ton of traffic just came through!"