Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by werdnapk on Thursday March 30, 2023 @07:51AM
(#35371199)
I'd recommend using lower resolution inline images on your pages... they're very slow to download.
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Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by nine_k on Thursday March 30, 2023 @08:01AM
(#35371294)
The images are fine, they just need to be hosted somewhere faster, like maybe Cloudflare, or even just S3.
Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by ktstephano on Thursday March 30, 2023 @08:23AM
(#35371531)
I'll look into both of those. I've been trying to figure out a way to move away from using GitHub as storage for images and 3D assets and one of those might be the answer.
Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by nine_k on Thursday March 30, 2023 @12:04PM
(#35374880)
Sorry, my suggestions are useless; the problem is in the PNG format (and indeed the raw byte size), not in the lack of CDN (see sibling thread).
Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by ktstephano on Thursday March 30, 2023 @08:37PM
(#35380815)
Ah ok that's interesting. I'll need to convert the current images to another format and reupload.
Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by thangngoc89 on Thursday March 30, 2023 @10:26AM
(#35373182)
It’s on Github Pages so CDNed by fastly already
Re:Show HN: Yesterday I open sourced StratusGFX, a realtime ...
by nine_k on Thursday March 30, 2023 @12:03PM
(#35374855)
Oh snap, indeed!
An image of this size should not be so heavyweight, but the images are PNG, not JPG or webP. This is why they are so slow.
I would consider adding JPG previews with links to PNG images for those who want to see every pixel as rendered.