Also, many of these positions are salaried so they aren’t actively tracking hours.
This doesn’t make any sense. Training time is billed according as a passed through cost plus, not an hourly rate for the person who started the task.
I don’t know anyone who would have gotten away with billing AWS training time at their own hourly rate as if they were working. That’s ridiculous. Would be hilarious to see someone submit 24-hour days for long training runs though.
It's been increasingly common in indie game circles to buy libraries of mocap animations and lately facial expressions. Then things like Blender and Unity have been working on amazing solutions to merge various mocaps together.
Several multi-million dollar Unity games have used that process successfully 5 years ago, and can fill in the gaps with tech like unity asset "puppet face". Which works surprisingly well with just webcam. Unity face capture on IOS is also fantastic.
Taking parallels - I don't know if many developers complain when compilation times go down, although technically they're being paid to wait. The thing that's scary to developers is GitHub copilot. But this actress here, she's still doing all the acting.