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Re:TinyVG – an alternative binary encoded vector graphics fo... by osswannabe on Monday March 20, 2023 @03:18PM (#35237127)
Disclaimer: dumb questions ahead.

Who is this project intended for? I was under the impression that browsers and Adobe products implement their own VG renderers (not client-side JS code provided by websites).

If that's correct, is this project trying to build a format that's better than SVG and parseable out-of-the-box by those renderers?

Or is it trying to get browsers/Adobe to extend their renderers to support TinyVG? If this is true and TinyVG isn't supported yet, how was the website able to render that Tiger picture?

Re:TinyVG – an alternative binary encoded vector graphics fo... by TUSF on Monday March 20, 2023 @07:42PM (#35240499)
As far as I understand, it's more geared towards embedded systems, game ui, and gui icons. Places where a full SVG renderer is absolutely overkill. I think they see the tooling being used to create SVGs as usual, but then converting those SVGs to the much more stripped down format of tvg.