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Re:TinyVG – an alternative binary encoded vector graphics fo... by ar9av on Monday March 20, 2023 @06:12AM (#35229459)
It seems lots of people are discovering that SVG is overkill for most applications. Here (https://docs.google.com/document/d/1YWffrlc6ZqRwfIiR1qwp1AOk...) is a document by the flutter devs where they outline a new format. I hope we won't end up in a situation where there are 14 competing successor candidates for SVG.
Re:TinyVG – an alternative binary encoded vector graphics fo... by gardaani on Monday March 20, 2023 @07:13AM (#35229921)
Google also has Vector Drawables for Android [1]. I'm sure they'll also create the other 12 competing successors, because each of their platforms need a new separate format.

[1] https://developer.android.com/develop/ui/views/graphics/vect...

Re:TinyVG – an alternative binary encoded vector graphics fo... by droidist2 on Monday March 20, 2023 @08:33AM (#35230583)
Facebook/Meta will create a 15th standard; people will decry it for not following one of the previous 14 standards, but everyone will adopt it. Then Google will re-release one of their 14 but change everything to look more like Meta's.
Re:TinyVG – an alternative binary encoded vector graphics fo... by AnIdiotOnTheNet on Monday March 20, 2023 @09:00AM (#35230851)
Re:TinyVG – an alternative binary encoded vector graphics fo... by kevin_thibedeau on Monday March 20, 2023 @12:41PM (#35234327)
HVIF isn't general purpose. It's solely focused on icons and sacrifices precision for the sake of more compact encoding.