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A comment on Rust – Are We Game Yet?. Parent comment
FWIW GDScript has had optional/gradual typing since Godot 3.1[1] with significant improvements implemented for Godot 4.0[2].
Also, I've seen a non-zero number of people who were used to C# comment that to their surprise they actually liked using GDScript. :)
So, you know, maybe it's C# that will be the onboarding path for GDScript developers instead. :D
[1] <https://godotengine.org/article/optional-typing-gdscript/> [2] <https://godotengine.org/article/gdscript-progress-report-fea...>
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FWIW GDScript has had optional/gradual typing since Godot 3.1[1] with significant improvements implemented for Godot 4.0[2].
Also, I've seen a non-zero number of people who were used to C# comment that to their surprise they actually liked using GDScript. :)
So, you know, maybe it's C# that will be the onboarding path for GDScript developers instead. :D
[1] <https://godotengine.org/article/optional-typing-gdscript/> [2] <https://godotengine.org/article/gdscript-progress-report-fea...>