Re:Epic Games to Pay $245M for Tricking Users into Making Un...
by Thaxll on Wednesday March 15, 2023 @02:30PM
(#35172627)
Most use case are not hacks aren't they? If you charge back because not happy for example? Every time you charge back Steam or Epic has to pay $10 or so to the bank if I recall.
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Re:Epic Games to Pay $245M for Tricking Users into Making Un...
by flangola7 on Wednesday March 15, 2023 @02:37PM
(#35172755)
There are other reasons to use a chargeback than just fraud.
Re:Epic Games to Pay $245M for Tricking Users into Making Un...
by Thaxll on Wednesday March 15, 2023 @03:34PM
(#35173563)
Which is?
Re:Epic Games to Pay $245M for Tricking Users into Making Un...
by TheCoelacanth on Wednesday March 15, 2023 @05:19PM
(#35174871)
Other examples would be the goods or services paid for never being actually delivered or being significantly differently that what was promised.
Re:Epic Games to Pay $245M for Tricking Users into Making Un...
by cwkoss on Wednesday March 15, 2023 @05:48PM
(#35175190)
- Deceptive advertising
- Removal of advertised features
- Broken UX / Failure to deliver purchase successfully
(I think that last one is going to be increasingly common as people spin up a bunch of thin-clients over GPT-4 and other AI tools - I've already tried buying an AI art thing and it was just completely broken and had to do a refund through googlepay).