Re:Bevy 0.10: data oriented game engine built in Rust
by jackmott42 on Monday March 06, 2023 @02:29PM
(#35046364)
This usually means that data is organized in ways that are friendly to cpu cache, instruction parallelism, and multithreading. Lining up data in arrays, arrays of positions instead of arrays of objects each of which has a position, and so on.
Usually this is done via an entity component system.
Usually this is done via an entity component system.