Re:Bevy 0.10: data oriented game engine built in Rust
by echelon on Monday March 06, 2023 @02:25PM
(#35046285)
I'd be happy to donate money specially to support animation (especially morph targets) and drive that forward. [1]
We want to make a break from Unreal pixel streaming and Rust on the frontend delivered over WASM/WebGPU would be so ideal. The rest of our stack is Rust, so it would slot right in with our Rust monorepo.
[1] I was donating to one of the devs until GitHub removed PayPal payments without warning or mitigation about a week ago. I'll fix that soon.
Re:Bevy 0.10: data oriented game engine built in Rust
by AlexAndScripts on Monday March 06, 2023 @03:22PM
(#35047036)
What would you plan to implement in a visual editor? I've found code works perfectly.
Re:Bevy 0.10: data oriented game engine built in Rust
by alice-i-cecile on Monday March 06, 2023 @03:58PM
(#35047493)
Scene editing, fast value tweaking (like in bevy_inspector_egui) and more powerful visualization tools for things like schedules are the big "this must be visual" features that I want to land first.
Code-first is lovely, but being able to fine-tune things without a recompile is key, and the workflow needs to work for any artists on larger teams too.
Glad you're enjoying Bevy so far!