Re:Bevy 0.10: data oriented game engine built in Rust
by alice-i-cecile on Monday March 06, 2023 @03:58PM
(#35047493)
Scene editing, fast value tweaking (like in bevy_inspector_egui) and more powerful visualization tools for things like schedules are the big "this must be visual" features that I want to land first.
Code-first is lovely, but being able to fine-tune things without a recompile is key, and the workflow needs to work for any artists on larger teams too.
Code-first is lovely, but being able to fine-tune things without a recompile is key, and the workflow needs to work for any artists on larger teams too.