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Re:Command and Conquer – Programming an RTS game in HTML5 an... by robertmrangel on Monday January 23, 2012 @02:28PM (#3501702)
I'm in a similar boat.. I'm trying to recreate Squad Leader by Avalon Hill in a browser. I think Hasbro might own the trademark, but I don't think copyright applies to game rules:

http://www.battle-board.com/minisl/

If they send a cease and desist I guess I'll just take it offline. I don't think there are any damages in my case, but I'd still hate to be sued!

Re:Command and Conquer – Programming an RTS game in HTML5 an... by smallblacksun on Monday January 23, 2012 @06:17PM (#3502654)
The ideas in the rules cannot be copyrighted, but the specific text of the rules can be (see http://www.copyright.gov/fls/fl108.html). Also, game mechanics can be patented.
Re:Command and Conquer – Programming an RTS game in HTML5 an... by Serentiynow on Tuesday January 24, 2012 @03:58AM (#3504021)
Yes, I'm afraid game mechanics can be patented. http://en.wikipedia.org/wiki/Crazy_Taxi_(series)#Legalities

The green arrow on top of the screen. http://screenshots.en.sftcdn.net/en/scrn/22000/22606/crazy-t...

Re:Command and Conquer – Programming an RTS game in HTML5 an... by rmc on Monday January 23, 2012 @03:41PM (#3502039)
Probably not game rules, but be careful with logos (of the game and of game pieces).
Re:Command and Conquer – Programming an RTS game in HTML5 an... by eru on Monday January 23, 2012 @04:41PM (#3502262)
And careful with the names, too.