Love that cultured pun
Re:Godot 4.0 Released
by faisal_ksa on Wednesday March 01, 2023 @01:24PM
(#34986242)
It might not be relevant to HN. But could you please explain the reference? Why is Godot a joke? I'm familiar with the reference
Re:Godot 4.0 Released
by faisal_ksa on Wednesday March 01, 2023 @01:44PM
(#34986550)
Thank you so much
Re:Godot 4.0 Released
by Buttons840 on Wednesday March 01, 2023 @03:51PM
(#34988153)
What do you mean about Rust? I don't see any special Rust support other than GDExtensions which can be utilized by almost any language.
Yeah it is via GDExtension, note most languages do need to build some level of interface to take advantage of it. Rust already has one though I dunno just how clean the 4.0 version is yet (last looked months ago when they openly said it was a work in progress).
Re:Godot 4.0 Released
by manchmalscott on Thursday March 02, 2023 @02:27AM
(#34993039)
An important point: rust bindings for GDExtension are community lead, and not officially supported by the Godot team.
The new Vulkan backend is exciting for 3D projects and I am excited to try to dig into the new 2d tilemapping after work.
As well, gotta love experimental Rust support:
> With Godot 4, we introduce a new system called GDExtension. By design, it takes the best parts of creating GDNative extensions and writing custom engine modules using high performance languages such as C, C++ or Rust.