Re:What's new in C# for Godot 4.0
by eropple on Monday February 27, 2023 @11:05AM
(#34957981)
"Discrete simulations" are things like turn-based strategy games, roguelikes, and so on. You can think of it as "automated board games" in a lot of ways.
In truth, I think V8 is almost certainly more than fast enough for real-time games (real-time in the gaming sense, not in the OS sense); Mono is fast enough for Unity, even, and Mono is creaky and slow, with a really poor garbage collector, on its best day. But for the stuff I'm interested in, I just don't care at all.
https://en.wikipedia.org/wiki/Discrete-event_simulation
In truth, I think V8 is almost certainly more than fast enough for real-time games (real-time in the gaming sense, not in the OS sense); Mono is fast enough for Unity, even, and Mono is creaky and slow, with a really poor garbage collector, on its best day. But for the stuff I'm interested in, I just don't care at all.