Re:What's new in C# for Godot 4.0
by imtringued on Monday February 27, 2023 @02:16AM
(#34953910)
In don't know what you mean by discrete simulations but I would expect simulation games to be more performance intensive because of unbounded complexity vs say an FPS game.
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"Discrete simulations" are things like turn-based strategy games, roguelikes, and so on. You can think of it as "automated board games" in a lot of ways.
https://en.wikipedia.org/wiki/Discrete-event_simulation
In truth, I think V8 is almost certainly more than fast enough for real-time games (real-time in the gaming sense, not in the OS sense); Mono is fast enough for Unity, even, and Mono is creaky and slow, with a really poor garbage collector, on its best day. But for the stuff I'm interested in, I just don't care at all.