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Re:What's new in C# for Godot 4.0 by Rohansi on Sunday February 26, 2023 @11:47AM (#34946944)
As a developer on one of larger Unity games - yes, there are paint points elsewhere. There are many pain points. The poor performance of Mono/IL2CPP is a significant one for us. We have a different game built on .NET (Core) and performance is significantly better.

I also wouldn't call Unity's Mono 'heavily optimized' because they definitely trail behind standard Mono. Unity doesn't even support Mono's generational garbage collector but it has been the default in Mono since 2016.

Re:What's new in C# for Godot 4.0 by Mikushi on Sunday February 26, 2023 @12:16PM (#34947219)
Out of curiosity what engine are you using that leverages .NET (core) ? Stride?
Re:What's new in C# for Godot 4.0 by Rohansi on Sunday February 26, 2023 @04:11PM (#34949488)
It's an engine written in C++ (not Unreal) that we've added C# scripting to. So it's in the same kind of situation as Unity where their engine calls from C# land need to be marshaled into calls to native code and back, which of course has overhead.