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Re:WebGL2 Fundamentals by pjmlp on Sunday February 26, 2023 @11:20AM (#34946690)
Except WebGPU is also dated, based on the version 1.0 of Vulkan/Metal/DX 12.

Don't expect mesh shaders, RT or something like nanite in the next 10 years after WebGPU 1.0 gets released later this year.

Re:WebGL2 Fundamentals by moth-fuzz on Sunday February 26, 2023 @11:25AM (#34946726)
Exactly. I just didn’t want to sound too pessimistic in the original post… honestly I’m just excited we get bare minimum a modern architecture on the web. That doesn’t mean I wouldn’t still rather just write for desktop in the end anyway if I want to use techniques from this generation.
Re:WebGL2 Fundamentals by pjmlp on Sunday February 26, 2023 @11:41AM (#34946873)
Which is what one needs for debugging as well, after all these years the only debugging tool for Web is spectorjs.