Re:What's new in C# for Godot 4.0
by acupofjose on Sunday February 26, 2023 @10:41AM
(#34946344)
In the Runtime Changes Section: "Mobile and web platforms are not supported at the moment, and will be worked on for a future Godot 4 release." / "For the mobile platform specifically we are going to use the Mono runtime."
Web Export for 4 is fine, just not with C#. That may be the same thing to some people, but there is a distinction.
No, it's not fine. It's broken on Chrome for macOS and freezes on startup for about 10-20 seconds. Has nothing to do with C#, this happens with GDScript, too. It's a known issue, has been discussed at length on Github (by myself as well) and there is no fix in sight at the moment.
I would consider that broken.
> AFAIK, the web export being broken is not mentioned in "Known Issues" about V4 either.
It may be outdated since the reason it no longer works is because of these C# changes, as mentioned in the article.
> web export is completely broken
> Godot with C# straight up has no web export
Hmm, something is amiss here... They're already on RC5 and web export not working doesn't sound like the web platform is a focus of theirs. AFAIK, the web export being broken is not mentioned in "Known Issues" about V4 either.