It does, anywhere else is better served with middleware that has full exposure to native 3D APIs without the constraints of an API designed to be called in a browser sandbox.
Re:Ambient: The Multiplayer Game Engine
by habitue on Thursday February 23, 2023 @01:00PM
(#34914029)
WebGPU makes cross-platform seamless because it's got multiple backends, and it's quite capable. It can be extended to add native platform features
That is what middleware engines already do, and with much better tooling.
WebGPU's place is on the Web, no need for more extension spaghetti than Khronos already do by themselves.
Re:Ambient: The Multiplayer Game Engine
by anentropic on Thursday February 23, 2023 @01:16PM
(#34914286)
are you confusing it with WebGL?
we're talking about https://github.com/gfx-rs/wgpu which has Vulkan, Metal and DX12 backends
Rust game engines are using it as a library for native games