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Re:Activision leak details entire Warzone 2 and Modern Warfa... by smolder on Tuesday February 21, 2023 @02:10PM (#34885477)
I don't want to argue at length here, but I disagree: Warzone in either form was just as uninspired as regular CoD. They more or less copy-pasted game mechanics from the other BR titles that established the genre onto their game. They are now doing more mechanics-cloning with their Tarkov-esque game mode.
Re:Activision leak details entire Warzone 2 and Modern Warfa... by ng12 on Tuesday February 21, 2023 @02:16PM (#34885566)
How is that any different from the original CoD w.r.t. other FPS games? Warzone is certainly at least as differentiated from Fortnite and PUBG as CoD is from CounterStrike.
Re:Activision leak details entire Warzone 2 and Modern Warfa... by schwap on Tuesday February 21, 2023 @02:59PM (#34886216)
Come on, loadouts and the 'gulag' respawn mechanic were clearly novel in the BR space.
Re:Activision leak details entire Warzone 2 and Modern Warfa... by zls on Tuesday February 21, 2023 @03:44PM (#34886914)
I also don’t want to argue at length. But I don’t think we need to! I think we’re on the same page.

If you’re into indie games, where a new game can challenge what a genre even means, then naturally Warzone will seem unoriginal. That’s a totally fair opinion, and I also prefer indie games. But that’s less of a critique than you simply not enjoying AAA games. Would you call Elden Ring uninspired because it’s just Breath of the Wild + Dark Souls?

On the other hand, there’s a class of games which they release annually, with each game being obviously just a reskin of the previous iteration, with perhaps negligible gameplay changes. FIFA is the most notorious offender here, with some releases updating nothing but player rosters, for a full sticker price. And mainline COD largely falls into that bucket… they just rehash the same gameplay while cycling through different settings (“it’s been a few years, let’s do WW2 again”).

The point I was trying to make is, WZ2 is not that latter category. The innovation may be small compared to indies, but the changes to pacing and gameplay from WZ->WZ2 were fairly radical (and, uh, disastrous), so it’s interesting to glean what we can about wtf they’re thinking and planning.