Re:An Interactive Explanation of Quadtrees
by sudosysgen on Wednesday February 15, 2023 @12:17PM
(#34807153)
BVHes handle sparsity and very large scenes with variable density very well, so they are good to be able to see which objects you might intersect. kd-Trees are much better for objects because they handle the high density of geometry very well and are thus very effective if you want to test against a million triangles in close proximity, for example.
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