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Re:An Interactive Explanation of Quadtrees by sudosysgen on Wednesday February 15, 2023 @12:17PM (#34807153)
BVHes handle sparsity and very large scenes with variable density very well, so they are good to be able to see which objects you might intersect. kd-Trees are much better for objects because they handle the high density of geometry very well and are thus very effective if you want to test against a million triangles in close proximity, for example.
Re:An Interactive Explanation of Quadtrees by boppo1 on Thursday February 16, 2023 @12:52PM (#34822416)
Thanks!