You actually missed my point though (but I concede I used a rather simplified argument).
I was actually taking the "it's not available in my area" or "it's to expensive" argument of the OP to justify piracy to its logical conclusion.
I was pointing out that you can't circumvent the creator/owner's choices or restrictions on distribution, availability and pricing (i.e. "the food is too expensive here") just because you don't agree with them. It's not a level playing field.
If you don't like the creator's choices, don't participate in his creation. There really is no other choice.
While digital media creates the illusion of the "victimless crime" because you aren't taking something physical, it doesn't remove the fact that you are benefiting from someone else's hard work without agreeing to their terms of use, whatever those may be.
I wouldn't say that I missed your point, merely that I objected to a particular argument you used it making it. I realize this is a lower level of discourse than addressing your main point entirely, but I'm hoping that it would raise the level of discourse overall.
For reasons I've never understood, copyright advocates love comparing copyright infringement with physical theft. If copyright infringement is bad then it should be possible, nay preferable, to argue this on its own merits, not through bad analogies.
You might notice in "useful arts" that an argument could be made right now, that fiction, music, movies, and video games never should have been covered. And, in fact, music wasn't covered for decades afterward.
Maybe I'm making assumptions that you don't agree with--perhaps you think that a thriving video games industry could exist as strongly in the absence of copyright, or that the video games industry hasn't encouraged advances in computers--but both my claims seem fairly uncontroversial to me.
This is more-or-less an impossible problem to solve technologically at the moment: MMO servers are (by definition) too contended to do more than act as more than glorified packet switches for authoritative clients. The only lever to pull is to put more functionality on the server and off the client, but for a variety of reasons this leads to a less satisfactory user experience.
[0] http://wow.joystiq.com/2010/06/07/the-lawbringer-the-history... -- a quick history of the action by Blizzard against the maker of an in-game bot, legally identical to running a private server. Note the claims were all either copyright-related, won by the bot-maker, or involved "tortious interference"--i.e. incentivizing the buyer of Glider to break their EULA with Blizzard, which would no longer exist.
I'm not even speaking about the concept of sells they may have had in place of theft - that is simple conjecture. There is no doubt that less money flowing in to the industry, as a direct result of piracy, means less money for creators. Is anyone honestly suggesting media sales haven't declined due to pirating?
I'm not a proponent of the industry as it currently functions, but I dislike the offhand spread of disinformation - less money spent on purchases will indirectly, and sometimes directly, result in less money for creators.
By all means, let's talk about the effects of piracy on creators' profits. But let's not pretend that a pirated copy costs the creator anything.
The action and consequences of stealing versus pirating are different. They deserve to be discussed differently. Linking them together is clumsy and doesn't further the discourse.
For a restaurant, we get: A) restaurant benefits B) restaurant loses C) restaurant suffers no effect either way.
For piracy, we get: A) creator benefits B) creator suffers no effect either way C) creator suffers no effect either way.
Consider what happens if I organize a thousand people to carry out (B) on something. If it's a restaurant, this could easily drive them out of business. If it's a creator of copyrighted content, they continue with their business as usual.
Note: I'm not saying that (B) is good, or acceptable, or justified, or should be legal, or anything like that, when it comes to copyright infringement. I'm just saying that the two scenarios entail significantly different consequences, and should not be treated as the same thing. Treating them as the same doesn't help the discussion at all: it simply causes people who agree with you to nod their heads, and people who disagree to think you're being disingenuous.
i) Would have paid if it were the only option, but would rather get
something for nothing
ii) Would not have paid under any circumstances
Assign probabilities to each of those events and now you know the probability of harm to the creator. Option (i) could be low, but it is not a 0% probability which means that for a sufficiently large sample size the (B) scenario does cause the creator to suffer.It deprives them of any income, and removes the incentive and ability for them to produce further content as a means of living in the future.
That deprives all of their future contributions and damages the commons. In summation, at scale, the outcome for both B) scenarios IS the same, and if it is at scale, then there must be an effect not at scale, whether or not you refuse to accept it.
In short, the effect of piracy depends entirely on whether the pirates are potential customers. The effect of dine-and-dash does not depend on that. This is, I believe, an extremely significant difference.
Stuff like this really hurts your argument, IMO. When you eat at a restaurant and then don't pay, that restaurant loses a substantial amount of money. When you pirate something, the creator loses zero money.
If we're going to discuss piracy, let's discuss piracy, not other crimes which may appear to be somewhat related. Otherwise you get completely bizarre arguments like this: http://29.media.tumblr.com/tumblr_l605vu5xV11qcw66ho1_500.jp...