Re:GPU Video acceleration in the Windows Subsystem for Linux...
by kevingadd on Tuesday February 14, 2023 @07:12PM
(#34798173)
IIRC there was an OpenGL layer for PS3, but it was terrible and I only know of one (indie) dev who shipped a full-blown game on it. It was an awful experience from my understanding.
Sony only supported it on PS 2, and quickly moved into LibGNM(X) as almost no one cared, Nintendo had a OpenGL like API on the Wii, and while the Switch supports GL 4.6/Vulkan, its main API is NVN.