Re:In Defense of Not-Invented-Here Syndrome (2001)
by chii on Tuesday February 14, 2023 @02:27AM
(#34786490)
> Factorio or The Witness might be better examples of games that did/are doing novel, exceptional things and their engines were developed in-house. And it shows
I dont think The Witness really required a custom engine, except that Mr. Blow had a team that could (and it might've been easier for them). Ditto with factorio tbh.
If a game like https://en.wikipedia.org/wiki/Antichamber could be done in unreal engine, most other games could've been done with it. The fact is, understanding the engine is harder than writing your own, and for some programmers, they'd rather write their own simply because they won't have to read someone else's code.
I dont think The Witness really required a custom engine, except that Mr. Blow had a team that could (and it might've been easier for them). Ditto with factorio tbh.
If a game like https://en.wikipedia.org/wiki/Antichamber could be done in unreal engine, most other games could've been done with it. The fact is, understanding the engine is harder than writing your own, and for some programmers, they'd rather write their own simply because they won't have to read someone else's code.