Re:GPU Video acceleration in the Windows Subsystem for Linux...
by pjmlp on Tuesday February 14, 2023 @07:38AM
(#34788466)
See Instruments for macOS, and tooling from GPU vendors.
The main problem with Khronos APIs has always been "go fishing" attitude, Vulkan isn't much better, even with the LunarG SDK.
Obviously, lots of games only had an OpenGL backend. So those devs simply didn't have access to those tools. It's the one outlier API with bad tooling.