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Re:GPU Video acceleration in the Windows Subsystem for Linux... by gjsman-1000 on Monday February 13, 2023 @05:47PM (#34782037)
NIH? Vulkan was released nearly a year after DX12. And DX12 follows a long line of DirectX versions.

Also... OpenGL has kind of always sucked compared to DirectX. There is no reason for Microsoft to abandon 25+ years of support because finally we have a competitive open standard for Direct3D.

And on that note, you are just complaining about Direct3D. There are a ton of DirectX APIs for things that aren't graphics, like sound (XAudio), raytracing (DXR), storage (DirectStorage), machine learning (DirectML), and many more. Vulkan doesn't really attempt most of these other DirectX features. So... you're asking Microsoft to abandon Direct3D for Vulkan, and have everyone use a Vulkan/DirectX hybrid, which sounds awful.

Re:GPU Video acceleration in the Windows Subsystem for Linux... by shmerl on Monday February 13, 2023 @06:28PM (#34782533)
Debunked this "year after" argument in the above comment.
Re:GPU Video acceleration in the Windows Subsystem for Linux... by vore on Monday February 13, 2023 @06:50PM (#34782758)
Is 3D rendering and audio output really so coupled together that you can't just swap out Direct3D for Vulkan and keep using XAudio? It sounds awful if that's the design in the first place. For what it's worth, many AAA games do exactly that...
Re:GPU Video acceleration in the Windows Subsystem for Linux... by SquareWheel on Monday February 13, 2023 @11:13PM (#34785200)
> Vulkan was released nearly a year after DX12.

True, but Vulkan is largely a continuation of Mantle which released two years before DX12.