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Re:OpenTTD 13.0 Released by account42 on Monday February 06, 2023 @06:24AM (#34675973)
> With 2D games the answer is almost always "Yes, we can sooner or later have replacement 2D assets".

This is really not true for most 2D games. For something like OpenTDD where the art is mostly functional and replacting it will still give you about the same experience as TDD, sure. For something like a Point & Click adventure? Nah, the art and scripting is the game, you might as well create a completely new game at that point. The distinction really has nothing to do with 2D vs. 3D.

Re:OpenTTD 13.0 Released by bluGill on Monday February 06, 2023 @09:20AM (#34677586)
That just means that you need twice the programing effort. Part one is a game play engine, part two is a game content creator engine. Then of course your need to attract people who want to create a game but are not programmers. Of course to create a game of that type needs some programming skills, but the level is - or should be - a lot less than writing the engine.

A good game engine with good tools can save users who want to write that type of game a lot of effort. You shouldn't have to write collision detection algorithms to give the user a sword/gun/magic spell.

Re:OpenTTD 13.0 Released by chongli on Monday February 06, 2023 @09:53AM (#34678109)
I honestly don't see a point to creating "replacement 2D assets" for old LucasArts and Sierra adventure games. As far as I know, every single one of those classic adventure games runs great inside SCUMMVM. So why not just buy any of the games you want to play (from GOG) and run it through SCUMMVM? I bought Quest for Glory I-V for like $10. Indiana Jones and the Fate of Atlantis is $5.

Looks like some of the original Monkey Island games were taken off the site and replaced with remakes, much to fans' dismay. I suppose there are other ways of tracking down the originals.

Re:OpenTTD 13.0 Released by justsomehnguy on Monday February 06, 2023 @10:08AM (#34678363)
> I suppose there are other ways of tracking down the originals.

Har, har!

> some of the original Monkey Island games were taken off the site and replaced with remakes

MI and MI2, replaced with a 'Special Edition' which does include 'classic mode'.

Industry is not ready for leasing the assets to the end-users. Yet, I hope.

Re:OpenTTD 13.0 Released by LarryMullins on Tuesday February 07, 2023 @01:50PM (#34697208)
> For something like OpenTDD where the art is mostly functional and replacting it will still give you about the same experience as TDD, sure. For something like a Point & Click adventure?

I think the reason for this is something you haven't considered: OpenTTD is extremely repayable, long-term fans of this game put thousands of hours into it. An old Point & Click adventure? Long-term fans might replay the game a few times every few years, but I don't think those sort of games will ever inspire the amount of invested effort that OpenTTD can.

Or consider Morrowind, closer to a Point & Click in concept (the art and scripting is a big part of the draw), but known to be a huge time sink that people can easily put thousands of hours into. And again, you see a very high level of investment from the community. Lots of total graphics replacement mods, mods that add huge new levels dwarfing the original game, etc.