Discord for instance has this “currently playing game X” feature. I have zero interest in broadcasting what I’m doing at the moment to the world, but many do and have this feature enabled. Good luck implementing that in a browser-confined web app.
An example: https://stackoverflow.com/a/39569062
No, it also includes:
* Voice (and text chat) overlay for games (DLL)
* Game integration via lobby & rich presence APIs
* Krisp noise cancellation (requires a DLL as well)
* (Better) screenshare (Chrome has an API for window sharing now but Discord's is a bit more robust with several backends in case one fails)
* System-wide keybinds
* Scripting support via gaming accessory apps (Logitech G HUB, HyperX, etc.)
It also (anecdotally) works faster than the web client, in my experience.
Just because the zoom controls work (which is an accessibility feature) doesn't mean it's a barebones Chrome wrapper.
Discord for example is literally just a chrome-less Chrome; the zoom in/out hotkeys in Chrome still work in it.
This is also not mentioning how no Electron program ever visually adheres to the desktop environment it's running in.