Re:Godot 4.0 beta 16: Initial .NET 7 support
by manchmalscott on Friday January 27, 2023 @04:31PM
(#34552165)
Fortunately, those concerns are all, if not fixed, then much improved in Godot 4. Just a couple weeks ago, they increased GDScript 2.0 perf by a lot, the type system is much more present (typed arrays, real enums, exported custom resources), cyclical references got merged in a month or two ago, and they've done some work on coroutines with the new await syntax.
I'm looking forward to 4.0 coming out (well, 4.1) when they go back to smaller incremental updates and a higher focus on stability, so I can start using it for more projects. If the web builds weren't so broken I would have used it for ludem dare this month, but I went back to 3.5 and sorely missed the new features.
That being said, GDScript has some flaws: it's performance is bad, the typing system needs work, it doesnt allow cyclical references of classes and the coroutine API is not greatly designed.
But for prototyping game code it's pretty hard to beat for developer speed.
For UI code it's top tier.