Re:Riot: Source code for League of Legends and TFT were exfi...
by deafpolygon on Wednesday January 25, 2023 @02:20AM
(#34515388)
> Why are clients being sent that extra data in the first place?
Performance reasons, usually. Easier to draw an enemy on the screen (and figure out occlusion, etc) than have the enemy pop in from nowhere due to lag. Also prevents lag (or netspeed in the UT days) hacking (used to be a thing, not anymore).
Performance reasons, usually. Easier to draw an enemy on the screen (and figure out occlusion, etc) than have the enemy pop in from nowhere due to lag. Also prevents lag (or netspeed in the UT days) hacking (used to be a thing, not anymore).