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Re:Emulating Win32 by tombert on Monday January 23, 2023 @11:22PM (#34499214)
That’s really great advice and I think you’re very smart and intelligent for having such a brave opinion, but that does not help me as I already have a MacBook, and moreover it really doesn’t actually affect my comment.

> all your games (ALL)

This is measurably untrue; modern computers have trouble with the Windows XP era of games a lot of the time. Many games require tinkering and some will just crash after a minute.

Re:Emulating Win32 by midoridensha on Tuesday January 24, 2023 @01:04AM (#34499983)
I'm pretty sure MacBooks have extremely high resale values; it should be possible to sell yours and get a PC without spending an extra dime if you want to follow the OP's advice.
Re:Emulating Win32 by mopsi on Tuesday January 24, 2023 @04:24AM (#34501471)
> This is measurably untrue; modern computers have trouble with the Windows XP era of games a lot of the time. Many games require tinkering and some will just crash after a minute.

This is mostly the fault of games and not Windows. Software usually breaks because of unfounded assumptions, for example, that user documents are always at a specific location or that CPU frequency is always constant. Instead of using Windows API functions to retrieve the path or keep track of frequency, lazy developers often halfass the implementation, hardcode values into their code and that breaks sometime in the future when those API functions become meaningful.

Re:Emulating Win32 by actionfromafar on Tuesday January 24, 2023 @06:10AM (#34502164)
That CPU frequency could change after boot, was once an insane proposition.
Re:Emulating Win32 by casselc on Tuesday January 24, 2023 @07:56AM (#34502991)
My first computer had a button to do it whenever you felt like.