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Re:Rendering like it's 1996 – Baby's first pixel by daemin on Monday January 16, 2023 @06:36PM (#34407055)
Yeah, I remember messing around with Mode-X and SVGA video modes, then writing code to plot lines, circles, Wu pixels, Anti-aliased lines and all that stuff.

Years later at different jobs I was able to use the accumulation method used in Bresenham's line drawing algorithm to do some neat integer based graph drawing and scaling.

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