Re:Rendering like it's 1996 – Baby's first pixel
by daemin on Monday January 16, 2023 @06:36PM
(#34407055)
Yeah, I remember messing around with Mode-X and SVGA video modes, then writing code to plot lines, circles, Wu pixels, Anti-aliased lines and all that stuff.
Years later at different jobs I was able to use the accumulation method used in Bresenham's line drawing algorithm to do some neat integer based graph drawing and scaling.
I remember pecking out Wu anti-aliased line drawing routines in asm in DOS Debug from out of the Black Book on a PCjr. Those were the days. (Just kidding. These are the days.)
https://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm
https://en.wikipedia.org/wiki/Dos_debug
https://www.jagregory.com/abrash-black-book/
https://en.wikipedia.org/wiki/IBM_PCjr